FINAL MAJOR PROJECT | Apple Air-pods Gen 3

Music has been with me my whole life. When I was younger, my mother, my sister, and I used to sing out loud old Italian songs while driving to Tuscany, and in those moments, I realized how big the power of Music was. It has become something deeper in my teenage years, like saving me… Continue reading FINAL MAJOR PROJECT | Apple Air-pods Gen 3

Collaborative project: VR Room

For our collaborative project, we decided to create a Zen room. After having seen some amazing references from several adv studios, I started modeling a sofa using a cube shape which I smoothed and then sculpted. Then I’ve duplicated as many shapes as the sofa need to get a proper structure. In the end, I… Continue reading Collaborative project: VR Room

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Personal Work

After having sketched on Illustrator what I wanted to create, I brought the image on Maya and started modeling each letter. Basically what I’ve done was creating polygons and modifying its edges and vertex. After having achieved the look for each letter I smoothed every single mesh. Some parts as the letter “a” or “p”… Continue reading Personal Work

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Flower

For the group project, I was asked to model a Flower. My idea was to create a psychedelic flower to match the vision of the project. So I started with a primitive polygon by modifying its vertexes to make it looks like a proper petal. Then I copied it many times as needed with duplicate… Continue reading Flower

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Week 7: Facial expressions

After having extracted the joint by using delete by type < history, leave the eyes by going to delete all by type < history to get rid of any association. Rename all the layers and then you can edit the object using the Shape editor. Select the head < create a blend shape < add… Continue reading Week 7: Facial expressions

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Week 6: Pickup

About this lecture, we created and rigged a character. It was created by using primitive polygons and grouped in a parent hierarchy in order to affect properly some parts of the model. Is important to make sure to change the pivot points in the right places so that it would make sense for a body… Continue reading Week 6: Pickup

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Week 01: Modelling

After having changed my course from 3D Computer Animation to VFX, I decided to model my own room. I started this process by using a simple cube polygon to model the table. Modified through edge and points, the primitive polygon was meant to follow the photo reference’s shape. After that, I duplicated the shape and… Continue reading Week 01: Modelling

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