Music has been with me my whole life. When I was younger, my mother, my sister, and I used to sing out loud old Italian songs while driving to Tuscany, and in those moments, I realized how big the power of Music was. It has become something deeper in my teenage years, like saving me… Continue reading FINAL MAJOR PROJECT | Apple Air-pods Gen 3
Category: Maya
Personal Project: Reebok Club C 85
For my personal project, I decided to create an adv for Reebok. I have been wearing the Club C 85 for almost half of my life. Turns out that this brand usually does not create 3D motion graphics for its product as much as other massive brands do. Therefore my project’s aim is to create… Continue reading Personal Project: Reebok Club C 85
Collaborative project: VR Room
For our collaborative project, we decided to create a Zen room. After having seen some amazing references from several adv studios, I started modeling a sofa using a cube shape which I smoothed and then sculpted. Then I’ve duplicated as many shapes as the sofa need to get a proper structure. In the end, I… Continue reading Collaborative project: VR Room
Collaborative Unit: Stationary Engine
Before Tracking something on Nuke, we must remember that the first thing we are supposed to do is analyze our shot and put all the correct parameters of the scene into the Camera Tracker node. Before doing the calculation we must jump to the node’s settings. We must check the Preview Features box (the areas… Continue reading Collaborative Unit: Stationary Engine
Personal Project
Personal Work
After having sketched on Illustrator what I wanted to create, I brought the image on Maya and started modeling each letter. Basically what I’ve done was creating polygons and modifying its edges and vertex. After having achieved the look for each letter I smoothed every single mesh. Some parts as the letter “a” or “p”… Continue reading Personal Work
Flower
For the group project, I was asked to model a Flower. My idea was to create a psychedelic flower to match the vision of the project. So I started with a primitive polygon by modifying its vertexes to make it looks like a proper petal. Then I copied it many times as needed with duplicate… Continue reading Flower
Week 7: Facial expressions
After having extracted the joint by using delete by type < history, leave the eyes by going to delete all by type < history to get rid of any association. Rename all the layers and then you can edit the object using the Shape editor. Select the head < create a blend shape < add… Continue reading Week 7: Facial expressions
Week 6: Pickup
About this lecture, we created and rigged a character. It was created by using primitive polygons and grouped in a parent hierarchy in order to affect properly some parts of the model. Is important to make sure to change the pivot points in the right places so that it would make sense for a body… Continue reading Week 6: Pickup
Week 01: Modelling
After having changed my course from 3D Computer Animation to VFX, I decided to model my own room. I started this process by using a simple cube polygon to model the table. Modified through edge and points, the primitive polygon was meant to follow the photo reference’s shape. After that, I duplicated the shape and… Continue reading Week 01: Modelling