Personal Work

After having sketched on Illustrator what I wanted to create, I brought the image on Maya and started modeling each letter. Basically what I’ve done was creating polygons and modifying its edges and vertex. After having achieved the look for each letter I smoothed every single mesh. Some parts as the letter “a” or “p”… Continue reading Personal Work

Published
Categorised as Maya

Flower

For the group project, I was asked to model a Flower. My idea was to create a psychedelic flower to match the vision of the project. So I started with a primitive polygon by modifying its vertexes to make it looks like a proper petal. Then I copied it many times as needed with duplicate… Continue reading Flower

Published
Categorised as Maya

Week 11: Motion Vector

We were asked to remove the lamp on top of the billboard. First of all, we add a Denoise < drag the source to the plate and see if it works. Then do a pre-comp which makes the video faster. Afterward, connect another pipe to a merge node in minus mode, which will show us… Continue reading Week 11: Motion Vector

Published
Categorised as Nuke

Iron Man

Edit the footage < ensure the scene is saved correctly < export buffer compression to see if the clip plays back at full speed < start tracking . Start with the background < create two point groups: “camera track” and “face track”. Startthe track < image controls < correct contrast to track Track the background <start… Continue reading Iron Man

Design for Animation, Narrative Structures & Film Language

Mise-en-scène on 2001: a Space Odyssey Stanley Kubrick’s direction and vision have always been acclaimed, but why is it difficult to understand the aim of his films? And why is Kubrick claimed to be a visionary cinema director? This report is going to analyze and explain how important some details are in one of the… Continue reading Design for Animation, Narrative Structures & Film Language

Week 08: Pre-production and Production management department

We already know what is the Production management Department, but what is the Pre-production Department? This one draws up rough versions of the VFX so the production can be planned and works out what tools will be needed Production management Department VFX Editor A visual effects editor, also known as a VFX editor, is the… Continue reading Week 08: Pre-production and Production management department

Week 07: Production Management and Technical Department

On this task, we are going to talk about four more different job roles. Two for each department we already described in the previous tasks. Production Managment Department VFX Producer On a film set, the VFX producer oversees the schedule and budget of the VFX department. This makes this role responsible for ensuring that the… Continue reading Week 07: Production Management and Technical Department

Week 06: Technical department

The Technical department makes the software tools to enable the artists to work efficiently and creates a smooth pipeline Effects techincal director (FX TD) Visual Effects Technical Directors (FX TD) work on set to ensure that elements such as explosions and action sequences work within the VFX parameters required from the footage. They assist the director… Continue reading Week 06: Technical department