On-set department gets the information about the way the live-action footage is being filmed, liaises between VFX and film teams, meanwhile the Compositing Department brings together the different assets from the live-action footage and the CG imagery On-set department VFX Supervisor VFX supervisors are in charge of the whole VFX project, managing the VFX pipeline, including all… Continue reading Week 05: On-set and Compositing Department
Week 9: Planar Tracking
The Planar Tracker follows flat surfaces where most points on the surface lie in the same plane. First of all, I added a Planar Tracking node and created a rough roto around the surface we wanted to change. After the Roto is tracked, it must be modified with the display planar surface, matching the corner… Continue reading Week 9: Planar Tracking
Week 04: CG Department
The Computer-generated (CG) Department defines the look of the VFX, creates the characters, vehicles, backgrounds and effects like explosions Here I am going to describe the remaining part of the CG Department starting from the Layout Artist. Layout Artist A layout artist designs the shot frame, camera paths and angles, depth, perspective, scale, and lighting… Continue reading Week 04: CG Department
Week 03 – CG Department
The Computer-generated (CG) Department defines the look of the VFX, creates the characters, vehicles, backgrounds and effects like explosions For this task, I am going to underline the aspects of four different job roles related to this department. Modelling Artists Modelling Artists build 3D characters and environments based on concept art. They mainly create a… Continue reading Week 03 – CG Department
Week 02: Production Management and Compositing Department
In the first part of this task we are going to talk about a Production management department role, which wins the contracts for the work, puts together the teams, draws up the budgets, delivers the project. Later, we are going to focus ourselves on two roles related to the Compositing department, which brings together the different assets… Continue reading Week 02: Production Management and Compositing Department
Character appeal and Uncanny Valley
The character appeal: the appeal in animation is similar to actors having charisma. It can still be unsympathetic, a villain, or a monster. The appeal is critical for audience association with the character creating interest and concern. It lies not only in the character’s design but the action and deed of the character within the… Continue reading Character appeal and Uncanny Valley
Genre
The genre is related to a culmination of technical, aesthetic, and narrative components like a romantic comedy, war movie, and so on. Different numbers of factors combine and create the definition of the genre. This is an audience-led which Gratification Theory underlines. The genre codes and conventions are in a constant state of development, but… Continue reading Genre
Week 7: Facial expressions
After having extracted the joint by using delete by type < history, leave the eyes by going to delete all by type < history to get rid of any association. Rename all the layers and then you can edit the object using the Shape editor. Select the head < create a blend shape < add… Continue reading Week 7: Facial expressions
Established & Emergent Practice
Underline how VFX provided a contribution to films. Definition of established practice: it is measurable and documented. It’s something recognized and accepted in a compatible pipeline and meets the benchmark of the audience. Ray Harryhausen special effects Titan, he produced so much VFX on his own in cinematic films. Star Wars is a turning point… Continue reading Established & Emergent Practice
Week 8: 2D Tracking Practice
I started the task by matching the screen on the phone using the Transform node and modifying the rotate, scale, and skew parameters. Afterward, I attached a Tracker node to the original footage and applied 4 points. In order to make the iPhone screen follow the camera movement, I selected all 4 points and created… Continue reading Week 8: 2D Tracking Practice