Story Arcs Story arcs: A girl, Bella Swan, comes back to the city where she was born and raised. After her first day of school, the Cullens draw her attention. Raising Action: Bella notices some supernatural qualities in the youngest of the Cullens, Edward, and finds out he is a vampire. In the meantime, Charlie… Continue reading Twilight
Tag: designofnarrativestructure
Mise-en-scène
Film language Film analysis: context (acknowledge your area) and value for VFX artists. We should use a technical field such as pacing and editing, compositing, and lighting for the contextual area. However, there is another important field: the aesthetic, which underlines the mise en scene, the color, genre, and the rhythm. Mise en scene means… Continue reading Mise-en-scène
Story Arcs
Kurt V is a great exponent of the story narrative that brings and puts, in a nutshell, a story narrative, showing some complexities. The story arc in Romeo and Juliette: exposition introduces the setting, characters Raising action characters struggling with problems. Climax the tensest moment of a story and the character faces a crisis Falling… Continue reading Story Arcs
POLITICS AND PERSUASION IN ENTERTAINMENT
Many politics is embedded in films and cast. What aspects does it underline? Social media is a big influence but equally broadcast news, animations, and films. One of the things in the 1940s was a propaganda film. Always a relationship between film, documentary, and fiction. Political messages underline issues but sometimes these are hidden and… Continue reading POLITICS AND PERSUASION IN ENTERTAINMENT
Bad and good animations
Bad animations: 1. South Park – South Park might be, in terms of animation, a bad one. During seasons 1 through 3, show a lack of animation qualities other shows don’t have, such as a lack of smooth movements, no depth of field shown, and some problematic cuts during conversations between the characters. However, since… Continue reading Bad and good animations
Visual Language, History of Cinema and Animation
Visual Language: The Camera Directors use “visual language” as a way to describe how they plan out their movies, which is a way to tell stories using moving images. The basics: how to speak movie CAMERA SHOT LENGTH: we’re talking about how fare the camera is from the subject we’re shooting that works horizontally. The… Continue reading Visual Language, History of Cinema and Animation