DAY ONE The first thing Louis and I did was buy some props to assemble in order to make look realistic the “environment” we were trying to simulate. After having looked at some references on the internet – more specifically from Storm and Shelter for Clogau Collections – we decided to make an adv using… Continue reading Collaborative Project: Jewelry
Category: Nuke
Workshop 4
First thing first, Gonzalo has recorded some green screen videos both with the iPhone and the Black magic in room M312, in order to make us realize the difference between the two devices. Once we had what we wanted, we exported the video from the Black Magic and started working on the plate in Nuke.… Continue reading Workshop 4
Green Screen
Plate: I wanted to try the example our teacher gave us the week before. So I started by selecting (using Ctrl+Shift) the darkest and brightest color of the plate. Then I created two different Constant nodes and merged them together in order to get a single background color. This passage was definitely pointless since the… Continue reading Green Screen
Collaborative Unit: Stationary Engine
Before Tracking something on Nuke, we must remember that the first thing we are supposed to do is analyze our shot and put all the correct parameters of the scene into the Camera Tracker node. Before doing the calculation we must jump to the node’s settings. We must check the Preview Features box (the areas… Continue reading Collaborative Unit: Stationary Engine
Week 11: Motion Vector
We were asked to remove the lamp on top of the billboard. First of all, we add a Denoise < drag the source to the plate and see if it works. Then do a pre-comp which makes the video faster. Afterward, connect another pipe to a merge node in minus mode, which will show us… Continue reading Week 11: Motion Vector
Week 9: Planar Tracking
The Planar Tracker follows flat surfaces where most points on the surface lie in the same plane. First of all, I added a Planar Tracking node and created a rough roto around the surface we wanted to change. After the Roto is tracked, it must be modified with the display planar surface, matching the corner… Continue reading Week 9: Planar Tracking
Week 8: 2D Tracking Practice
I started the task by matching the screen on the phone using the Transform node and modifying the rotate, scale, and skew parameters. Afterward, I attached a Tracker node to the original footage and applied 4 points. In order to make the iPhone screen follow the camera movement, I selected all 4 points and created… Continue reading Week 8: 2D Tracking Practice
Week 7: Color Correction
This is how the composition looked like before I applied the color correction. I started by putting in an Unpremult node to properly correct the color and the edges. Afterward, I decided to adjust the highlights, shadows, and mid-tones with an Exposure node. Then I added a Grade node with the aim of simulating the… Continue reading Week 7: Color Correction
Week 6: Rotoscope
For this task, we had to try a rotoscope on an animation regarding a man running down a bridge in which the man was meant to be cut out from the shot. My first step was about breaking the roto into different sections of the body to get a bit more control. I went to… Continue reading Week 6: Rotoscope