- Edit the footage < ensure the scene is saved correctly < export buffer compression to see if the clip plays back at full speed < start tracking .
 - Start with the background < create two point groups: “camera track” and “face track”.
 
- Startthe track < image controls < correct contrast to track
 
- Track the background <start press T < end press E
 - Apply calc all < fix any problem point < remember to get under 1.0 and above 0.0.
 
- Lens settings < input the correct camera information including lens information and camera constraints < calculated again
 - Adjust focal length
 - Go to parameter adjustment tab < adaptive < calcule all.
 
- Click on Face Track point group < add tracked points where needed
 
Once all points are tracked on the head, do the same steps as before to ensure everything is correctly done.
- Export the work as a MEL Script < open in Maya
 - Import a 3D model of an Iron Man helmet and an image plane < move the helmet over the man’s head.
 
- Export the helmet in the correct position < Face Track point group < import the model into 3DE.
 - Lineup viewport < select all the face tracks < projected the points on the 3D model
 - Save the project and go to Calc < Calc From Scratch (Alt-C)