- Go in Environments < basic
- Camera < browse < delete the directory and copy the http of the folder, then paste
- Create a folder and another one inside the new called Maya
- Open maya < files < project window < and copy the http of the created folder
- Create another folder named scene files < another one named footage < Mel < undistorted footage
- Into that footage you bring all the footage downloaded
- 3D on equalizer < save project < find the 3D scene folder and name it Camera Lock
- Camera < 8bit color correction < gamma 2 < soft 1 < playback < export buff compression
- Config < horizontal plan < image controls < enable the 3rd and create a brightness
- Hold control and go down you create a point < ctrl-left move the point < press T to track the point and press E to endpoint *remember not track glass or water*
- Add brightness to trrack point you would not see
- Group all the points you tracked in order to have a tidy composition
- Then track the points on the sidewalk and group also those
- Save the project and go to Calc < Calc From Scratch (Alt-C). You can click inside and move. All the white lines are the frames we tracked and the red points are the keyframe of the camera.
- If there is any bad point there, we would se a gap
- Manual tracking < lineup controls it shows you that the points have axis so we see the track in 3D space.
- To see this 3D space we added a polygon in front of the camera